The planned fourth novel was effectively canceled, as Walters' duties as creative director of Andromeda eventually took precedence, and development has stalled for the Mass Effect film. During this time, Walters also penned a novel to bridge the narrative events of the Mass Effect trilogy and Andromeda. As they began work on Andromeda, Walters encouraged the team to return to a creative place where "anything is possible", rather than simply making Mass Effect 4. He briefly served as narrative director on Anthem, before returning to the Mass Effect universe as creative director on Mass Effect: Andromeda. In 2013, Walters was also nominated for a BAFTA award for his writing on Mass Effect 3. Around the time of the second Mass Effect game, Walters also wrote the story for a spin-off comic called Mass Effect: Redemption. As the writing team worked on the story, Walters encouraged the team to focus more on characters, to get players invested in the events of the game. He followed this with a senior writer on the first Mass Effect game, before becoming lead writer on the second and third entry in the series. IWalters joined BioWare in 2003 as a writer on Jade Empire. Career Mac Walters at the New York Comic Con, October 15, 2011 Mac Walters is a video game developer best known for his work a BioWare as a writer on the Mass Effect series.
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